Graphics
Research papers, repositories, and articles about graphics
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DragMesh: Interactive 3D Generation Made Easy
DragMesh offers a real-time framework for interactively generating articulated 3D motion by decoupling kinematics from motion generation, using a dual-quaternion VAE and FiLM conditioning. For 3D/graphics folks, it’s a signal that interactive, physically plausible articulation is becoming practical, not just offline. ([huggingface.co](https://huggingface.co/papers/2512.06424))
DuetSVG: Unified Multimodal SVG Generation with Internal Visual Guidance
DuetSVG proposes a unified multimodal model that generates both raster images and SVG code jointly, using the image stream to guide SVG token decoding. By letting the model "see" what it’s drawing during generation, it produces vector graphics that are more visually faithful, semantically correct, and syntactically clean than text-only SVG generators.
MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification
MoRel is a 4D Gaussian Splatting framework designed for long, motion-heavy videos, where naive 4DGS breaks down due to memory blowup and temporal flicker. It introduces anchor relay–based bidirectional blending and feature-variance–guided densification to maintain temporal coherence and handle occlusions over long time spans, and comes with a new long-range motion dataset for evaluation.